Tag: game-based learning
From Labyrinth to H5P First developed within CMVM back in 2004, Labyrinth was a game-based pathway system for creating and playing virtual patients. As the Labyrinth platform is built in Classic ASP, I wanted to see if we could use the H5P Branching Scenario as a possible alternative or successor. From the thousands published, I selected […]

Thanks Stewart for your encouragement!
Thank you Miki. I very much enjoyed reading this with my morning coffee. It was lovely to have such a…
Hi Otis
What an insightful blog post, I've learnt a lot
I learned more from this one article than from hours of browsing elsewhere—thank you for creating content that actually respects…