‘Working together on the COVID-19 indoor transmission review and publication’ – A joint blog by UNCOVER student volunteers

Reading Time: < 1 minute In this post, four Masters in Public Health alumni and one PhD student from the Usher Institute share their experience as student volunteers on the UNCOVER project, which is a network of researchers and information specialists from the University of Edinburgh dedicated to providing up to date evidence review on COVID-19. They …

Enabling student autonomy and co-creation during Covid-19 lockdown – Summer SLICCs

Reading Time: < 1 minute In this post, Simon Riley Professor of Student Experiential Learning, Gavin McCabe who leads the Employability Consultancy in the Careers Service, and Claire MacGregor the lead administrator for the SLICCs, describe the pedagogical foundations of Student-Led, Individually-Created Courses and how this agile learning and assessment framework has responded rapidly and …

Generating Immersive Large-Scale Virtual Field Work for Zoology Students

Reading Time: < 1 minute In this post, Richard Fitzpatrick (Deanery of Biomedical Sciences) & Prof Tom Little (School of Biology) describe a project that creates a digital environment that faithfully replicates field work experience for both students and educators using the game Minecraft and Virtual Reality… Generating Immersive Large-Scale Virtual Field Work for Zoology …

Understanding and Addressing Global Challenges: EFI’s First Elective Course

Reading Time: < 1 minute In this post from the Bulletin staff magazine, Charlotte Davidson writes about the Edinburgh Future’s Institute’s (EFI) first undergraduate elective option for students; Understanding and addressing global challenges that began this September and focuses on different ways to understand the challenges that the world is facing because of the ongoing …

Projects, Peers, Passion, and Play: How Minecraft Transforms (Hybrid) Teaching

Reading Time: < 1 minute In this post, Richard Fitzpatrick a final year PhD student  working in the Centre for Discovery Brain Sciences as part of the University of Edinburgh-Zhejiang University partnership, explains how the popular sandbox videogame Minecraft can be used for teaching and how it can lead to sustained engagement, enthusiasm, and creativity. …