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Work Instructions for Airbag Repair, Interface and Video Optimization

During the critical project push over the past two weeks, we have focused on advancing three core optimization tasks.

In response to the potential hazards existing in the airbag system, the team conducted comprehensive testing and repair work. Through multi-step operations such as disassembly inspection, seal reinforcement and pressure testing, the airbag is ensured to respond stably under various working conditions and fully comply with safety standards.

Meanwhile, we have actively adopted David’s professional advice — combining user visual experience research data with interface interaction logic, we have precisely adjusted the key components to the visual center of the screen, which not only improves operational convenience but also optimizes the overall visual balance.

Furthermore, for the presentation effect of the video section, we have made systematic modifications, including optimizing the main visual colors, adjusting the narrative rhythm, adding key information annotations, and resolving the audio-video synchronization issues. Through multiple rounds of refinement, the video content has become more in line with the usage scenarios, and the information transmission has become more intuitive and efficient. All the optimizations have been repeatedly verified to ensure they meet the requirements of project progress.

 

Minutes of the Visual Group Discussion

On March 10, our group had a detailed discussion about how to divide the work. We clarified each person’s role and made sure that both the visual and technical parts of the project can move forward smoothly. The video will be one of the main outputs.

The very important part of our discussion was developing the concept of six virtual countries based on different air quality conditions. Instead of using real-world countries, we decided to create fictional ones.

Each country represents a different type of air environment. For example, some countries have clean, fresh air, while others are polluted, heavy, or artificial. We also started to connect these air qualities with emotions and lifestyles. For instance, a country with “living air” might feel open, natural, and healthy, while a country with polluted air might feel oppressive and industrial.

Based on these ideas, we began designing passports for each country. The passports are not just visual objects, but also part of the storytelling. Each one reflects the identity of its country through color, symbols, and typography. We aim to keep a consistent design system across all six passports, while still giving each country its own unique feeling.

We also plan to include a universal stamp system, similar to customs stamps, to strengthen the idea of “traveling” between different air conditions. This helps turn the project into an immersive experience rather than just a visual presentation.

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