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Her work seems to be purely internet/ computer based. She explores the aesthetic of software production as well as giffs and other forms of 2d graphics. Her work is dream-like and obscure. The work in the float gallery seems to have an one off aesthetic, this seems to be the first time she has publicly presented digital sculpture.
The show focuses on the possibilities of sculpture through the use of digital tools in the context of Internet and the exhibition possibilities of the online medium. Since the advent of video games and the Internet, the notion of actual physical space has been complemented by the existence of virtual spaces, built using code and 3D software where graphics you can see on the screen not only occupy a physical space as storage on a hard disk,but through contemplation or interaction with simulated spaces we can perceive aspects as size, material and volume, all typical of traditional sculpture.
From Mario Bros for Nintendo 64 in the entertainment industry, through social networks like Second Life, to come up with new ways in which we perceive the real world using simulators such as Google Earth, the products generated by 3D software tools have changed dramatically shaped the way we relate and understand the real space, so much so, that an architect can now recognize the version of AutoCad with which a building is designed.
What we call sculpture is a collection of works that use sculpture procedures, installation, intervention, etc. as a means of digital experimentation to develop artistic strategies online.
We show the work of artists working in the digital realm and support aesthetic and cultural practice in virtual environments.
By nature, we define ourselves as a global endeavour, resolving boarders and blending realities in the search of new forms of being, discourse and organization.
Float Gallery was founded and is run by artist Manuel Rossner.
To grasp today’s society by theoretical means as well, we work with Internet-TBD on defining the conditions of our contemporary connected lifestyle.
As we reap the fruit of technological progress we also witness its disruptive effects on society. A promising idea to shape a liveable future for everybody might be a universal basic income
this is based on a drawing. I wanted to explore spherical forms with the smiling faces. In doing so I seem to have made something like a moon type character? I am quite interested in seeing how this terns out. I want this piece to be particularly smooth and regular, i think this piece would be interesting in digital or 3D printed form.
I’m not sure if i can cast this effectively, but i think it will be an interesting challenge. It would also be interesting to stick multiples of this together.
I hope to finish this to a slightly more detailed level.
I didn’t a line this very well but i still like the idea. I am going to see if i can make it any more polished looking. I think I wnat to develop this idea into an upside down – right way up version of this head. ( see October drawings)
This first mold is made from silicon and is of the normal/ slight smile face
This mold is made from latex with a plaster armature. This was my first time using latex and although it was a bit of a slow process it is a lot cheaper and has worked just as well as silicon so I’m inclined to continue using it.