Choosing food

When it comes to eating, “The first bite is with the eyes”. Feeling the texture stimulates the appetite. 75-95% of the flavour comes from smell and the flavour is enhanced by “sonic seasoning“. Eating is a truly multisensory experience (see our blog for Multisensory processing and Food for thought: taste, smell and flavour.) And it seems the senses also help us decide what food is familiar and, thus, whether to eat it or not.

In this post, I have invited Associate Professor Suzanna Forwood, Anglia Ruskin University to reflect on how the senses affect what food we decide to eat or not to eat. Suzanna Forwood conducts research on the factors that determine our food choices, including available tools for healthy choices.

When offered a menu, most people do not seek out the least familiar dish for their dinner.  This is because most of us need food to be familiar for it to be appealing, and there are good reasons for this. From an evolutionary perspective, familiar food eaten in the past without any ill-effects is more likely to be safe this time, and safe food is essential for survival. From a psychological perspective, familiar food is food that we know about how filling or tasty it might be, and we need this information when choosing something to eat so we can match our current appetite.

When you reflect on it, eating is a profoundly unusual sensory experience. On the one hand, exploring food is necessary to gain the sensory information that makes it familiar: we don’t know whether we like it or want to eat it until it is familiar. On the other hand, eating food is bound up in a social contract: there is an expectation that we know what food we like and that we eat food we are served. This tension is particularly problematic for children who are still learning about the world and find it hard to express what they like. Their reluctance to like and eat less familiar foods can look like picky eating.

Sensory Education activities are designed for children and break this tension: food is not a meal but a game or classroom activity. The philosophy, originating in France and Scandinavia in the Sapere movement, is to offer children the chance to explore food in a structured and non-judgemental activity away from mealtimes. Children are provided with samples of foods, typically fruits or vegetables, to explore using all their senses. Golden rules for these activities are that no one must try or like any of the foods. Activities include variations of a single food or focus on specific senses. Food is discussed in terms of its sensory properties as experienced by the child with no expectation that the child has a preference. Sensory education therefore supports children by growing their familiarity with novel foods, as well as their vocabulary for talking about their sensory experience and communicating their preferences1,2.

The need for familiarity presents challenges when an adult loses part of their sensory world.  Eating is fully multisensory activity: we eat with our eyes, our hands, our mouths, our noses and our ears, and our experience of food merges senses. For example, what we experience as flavour combines information from tastebuds in the mouth and smell receptors in the nose, and what we experience as texture combines information from touch receptors in the mouth and sound receptors in the ear. Simply removing one sensory domain can alter how food is experienced. You can explore this for yourself by tasting a food while holding your nose to block smell or wearing ear defenders to block sound. Doing either of these will change the holistic sensory experience of eating the food: the food will no longer be quite so familiar and there may be a change in how much you like or dislike it.

It’s complicated to adjust to a radical change in sensory or motor function for many reasons but retaining dietary variety and pleasure in eating remains important for health and wellbeing. At a very practical level, then, Sensory Education might offer a structured method for supporting a process of re-learning foods in the new sensory world – re-experiencing foods from an altered multisensory perspective and re-evaluating what is familiar and liked.  Research has not yet explored whether Sensory Education can support adults experiencing sensory difficulty with their diets. We have tried co-developing Sensory Education activities with young adults, and the activities were enjoyed. The next step is to explore whether similar activities can be used with adults adjusting to sensory difficulty, such as visual impairment, or motor difficulty, such as recovery following stroke.

My father is that rare person who chooses unfamiliar foods – I think he enjoys the excitement when on holiday or somewhere new. And I remember thinking this was brave – like most children, I preferred familiar food and was amazed at someone who chose to eat something unknown. As it happened, when the food arrived, he would be presented with a regional dish or a local speciality, and when I tasted it, I learned that unfamiliar foods can be delicious and, in time, familiar favourites. It requires a kind of bravery to explore the unknown.

 

See our blog for Activities; especially 76-78.

 

Some suggestions for further listening, reading, and watching:

Dining in the dark

Eating for children with Sensory Difficulties

5 Sensory Tips for Picky Eaters

How to get your taste and smell back after Covid

I Can’t Taste Anything

Sapere

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1Mustonen, S., Rantanen, R, & Tuorila, H. (2009). Effect of sensory education on school

children’s food perception: A 2-year follow-up study. Food Quality and Preference, 20(3), 230-240. DOI: https://doi.org/10.1016/j.foodqual.2008.10.003

2Reverdy, C. (2011). Sensory Education: French Perspectives. In V. R. Preedy, R. R. Watson,

and C. R. (Eds.) Handbook of Behavior, Food and Nutrition (pp. 143-157) New York: Springer. DOI: https://doi.org/10.1007/978-0-387-92271-3_11

Touching the Future: Exploring Haptics and Multisensory Experiences in Virtual Reality

In real life environments, the brain associates and transfers information, crossmodally, from one sense to another. It integrates and processes information from multiple senses. And emotional perceptions too. (See our blog for the crossmodal correspondences between the senses, crossmodal brain plasticity, multisensory processing, and emmotional perceptions). But what happens in Virtual Realities? Virtual Realities are created to trick us into believing something is real when it is not. They can be all visual, auditory, or tactile – and even multisensory


I have invited Associate Professor Mounia Ziat, Bentley University to write about the sense of touch in multisensory virtual realities. That is, on haptic technologies that simulate the tactile and kinaesthetic sensations we feel when interacting with the real world. Mounia Ziat has published extensively on perception and human interaction with natural and artificial environments. And, she has been awarded numerous prizes and grants for her work (e.g., from the EuroHaptics Society, National Science Foundation,  America’s Seed Fund, and Google Research). In this blog post, Mounia explores the transformative potential of haptics in virtual reality, with applications that enrich accessibility, emotional well-being, rehabilitation, and sensory understanding.


The sense of touch, including its interplay with other sensory modalities, is essential to how we experience and navigate the world. In virtual reality (VR), haptic technologies are unlocking new dimensions of sensory engagement, from emotional resonance to crossmodal integration with temperature, sound, and vision.


Multisensory Integration: The Role of Touch and Temperature

Touch and temperature are deeply intertwined in our perception of the world. Studies on the hue-heat hypothesis, for instance, show how color can influence temperature perception: blue hues can make hot objects feel cooler, while red hues can intensify the sensation of cold​. These crossmodal interactions highlight the importance of synchronizing sensory inputs for a coherent and meaningful experience. In VR, combining haptics with temperature modulation can create more immersive and realistic interactions. For example, a VR system could use haptic feedback and visual cues to replicate the warmth of a sunny beach or the chill of a snowstorm, enhancing the user’s sense of presence.


Haptics in Emotional and Interpersonal Experiences

Touch isn’t just functional—it’s deeply emotional. Haptic sensations in VR can evoke feelings of comfort, fear, or excitement, depending on how they are designed. Research on the cutaneous rabbit illusion, where participants feel “hops” on their arm, shows how tactile feedback can influence emotions like arousal and valence.


Wearable haptic systems, such as gloves, smart clothing, and vests, are being developed to provide tactile feedback that carries emotional meaning. These devices can simulate caresses, tickling sensations, or even the comforting pressure of a hug, paving the way for emotionally expressive communication in virtual and augmented realities.


However, existing haptic stimuli often lack the ability to fully capture the emotional nuances of real-world touch. To unlock the full potential of haptics, researchers should design stimuli that evoke emotions, identify socially acceptable touchpoints, and improve the integration of tactile feedback into eXtended Reality (XR) systems. These advancements could transform how people connect and communicate, especially in mediated or virtual environments.


Applications Across Fields

Haptics is already making waves across diverse fields:

  • Healthcare and Rehabilitation: Haptic feedback in VR has been instrumental in neurorehabilitation for individuals with upper limb paralysis. Devices like robotic exoskeletons and haptic gloves provide tactile stimulation during therapy, promoting motor and sensory recovery while engaging patients in interactive exercises. These technologies not only improve physical outcomes but also enhance patient motivation by integrating gamified elements into therapy. Mid-air Haptics has similarly been used to reduce anxiety during medical procedures, demonstrating the versatility of haptic technology in healthcare.
  • Art and Immersion: In artistic VR installations, passive haptics—like vibrations underfoot when “walking” on virtual paintings—can be paired with temperature shifts to simulate the feel of stepping on different materials.
  • Accessibility: For individuals with sensory challenges, haptics can provide more nuanced and informative feedback, bridging gaps in sensory perception.

These applications demonstrate how haptics can enrich both functional and creative experiences.


Future Challenges and Opportunities

As promising as haptic technology is, challenges remain. Designing devices that seamlessly integrate touch feedback is technically complex. Moreover, creating socially acceptable and emotionally expressive tactile stimuli requires careful consideration of cultural and personal differences. Future research will likely explore these intersections, advancing haptic systems that are not only precise and realistic but also adaptable and inclusive.


Conclusion

Haptics is at the frontier of sensory innovation, transforming virtual reality into a multisensory experience that engages touch, vision, audition, and emotion. By harnessing these technologies, we can create inclusive, immersive environments that redefine how we interact with both the virtual and physical worlds.


As we move forward, the integration of haptics in neurorehabilitation, art, and accessibility offers exciting possibilities—not just for technology, but for human connection and understanding.


See our blog for Activities; especially 55-57.


Some suggestions for further listening and watching

Emergence Gallery: Virtual Walking

Haptic gloves help blind people ‘see’ art

Is That my Real Hand?

Smart Clothing

The Predictive Perception of Dynamic Vibrotactile Stimuli Applied to the Fingertip

The VR Dilemma: How AR and VR redefine our reality

Understanding Affective Touch for Better VR Experience

Virtual reality: how technology can help amputees

Virtual Reality Used To Treat Mental Health Problems


And reading

Haptics for Human-Computer Interaction: From the Skin to the Brain

Interpersonal Haptic Communication: Review and Directions for the Future

The Effect of Multimodal Virtual Reality Experience on the Emotional Responses Related to Injections

Walking on Paintings: Assessment of passive haptic feedback to enhance the immersive experience

What the Mind Can Comprehend from a Single Touch