After this group practice, we gained a deep appreciation of the fun and difficulty of working together across disciplines. There was a lot of discussion and bonding, and we drew up solutions over and over again, overturning and starting over again. Each time we were able to respond positively and come up with reasonable solutions, and we are very grateful to be part of the group.
I was the sound part in the process of working with everyone. It was relatively passive. A lot of preparation was done in the early stages, but due to poor timing, a lot of our work was delayed. We should pay more attention to this problem in the future during our study work and intersperse a project as much as possible.
The teachers gave us a lot of valuable advice and we are very grateful to the professors for their guidance. During exhibitions, a more hermetic headset needs to be chosen to allow the player to be more immersed in the game world. During rainy scenes, a fan could be prepared to spray water next to it to set up some interactive scenes. When there is a fire, we need to bring in the element of fire, we can use candles to build the scene, again with an immersive feel. And we need to set up some sound cues in each scene so that the player can follow the in-game sound cues and explore, rather than us guiding them. And as the player grows taller and his vision changes, he needs some cues to let himself know that he is a tree. Some specific sounds of small animals are also needed.
Many thanks to Leo for his careful guidance, accompanying us through meeting after meeting, patiently suggesting changes to us, teaching us many professional knowledge and skills, and accompanying us through many memorable nights doing homework. Thanks so much to everyone for their hard work.
Personal Reflection Kunkun Wang
Personal Reflection Kunkun Wang / dmsp-presence23 by blogadmin is licensed under a Creative Commons Attribution CC BY 3.0