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Background

Presence is normally defined as a subjective experience of one environment, while being located in another (Lombard and Ditton, 1997), a mediated perceptual experience with and through sensory immersion and transportation.

What kinds of stories or scenarios can be mediated and experienced, what kinds of immersive and interactive technologies and approaches might be necessary to create and evoke navigable, natural and realistic spaces?

Do spaces need to be natural and realistic to be ‘present’, could we explore the past, speculate on the future, move from representation towards abstraction?

With a growth in immersive technology it is an exciting time for designers and developers to explore the creative and expressive potential of presence and immersion and work towards innovation, working with and against convention.

The aim of this project is to explore the importance of design and intentionality in digital media with regards to presence, embodiment and different kinds of immersion[1], immersion of the senses, cognition, emotion and spatial immersion. What will people immersively encounter and experience?

One way to approach this project is through Virtual Reality.

Where do we go from here?

What you will learn on this project:

  • You will create a piece of media/installation/artistic piece using available immersive technologies
  • You will explore the uses of these technologies in their current and potential applications, identifying possible future use cases and trends
  • You will explore and critique the place of these technologies in modern society

Suggested submission forms and formats:

  • VR/AR
  • Web3 & Emerging Technologies
  • Interactive Installation

Suggested reading, resources and examples:

[1] https://link.springer.com/chapter/10.1007/978-3-030-50164-8_2

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