Code Part:
Many sound events follow the events in the unity scene, such as the sound of burning fire, raining , so most of the functions of playing sound are through “AkSoundEngine. PostEvent(“Event name”, gameObject) in C# inside the unity project.
RTPC in C#:
Because the change of our unity scene is not achieved by the timeline code, when using RTPC to change the ambient sound day and night, I cannot directly correspond the RTPC to time, so with the help of our tutor, we use “0” and “1 ” to correspond to “day” and “night” events.
VRController button sound:
We want to play the sound of the tree growing when the VR controller button is pressed, because pressing the button is the player’s own control of the growing process.
The code we used(But not worked, still not to debug):
void Update()
{
if (Input.GetButtonDown(“ButtonName”))
{
AkSoundEngine.PostEvent(“Play_Growth”, gameObject);
}
}
void Update()
{
if (Input.GetButtonUp(“ButtonName”))
{
AkSoundEngine.PostEvent(“Stop_Growth”, gameObject);
}
}