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My idea for group project after obtained the feedback from Mr Leo Butt

Amber Zhang:

Keywords: Presence, life cycle, Nature

Concept: user experiences options from different natural creatures.

My idea: the initial scene would start from in the abstract universe but correlate with natural spaces. The start point might launch from the abstract universe scene that a soul shape human would appear. The player would pass the abstract universe scene where consist by abstract trees, grass, mountains etc. There would contain three doors that each door would lead player to the next different scene to nature(Our group discussed the idea to open the door from a dark corridor to enter to the next scene when the first and second meeting. The initial open-door idea to go to next environment for our group project I remember should came from the Xinyue Lin or Qiandai Sun) The first door would be the scene that player would as the flower from a seed to bloom and might until nature decay. The second door the player might as a human that might experience the infant, young, old three age span. The third door the player might be a bee, would fly over the earth’s ground. The person’s life span and flower could still prolong the previous our group project finalised idea, and for the human stage the detailed part, I might prefer my previous suggested idea on discussion board1 from the blog(From Amber Zhang part on discussion board1: “My brainstorming suggestions for the three stages of life span: my brainstorming idea would base on the group discussion result yesterday(Wednesday): the group project would only focus on one of the life span about the young age to explore, and pick up objects only for rest of ages(infant and old) , I think for the young age could represent via one scenario: the main character could display in lecture space: the scene exploration design could be: the sunlight could be warm outside and flash light shining from window, the leaves could drop from the tree, it could be the Autumn season. The main character would start the view from setting on the chair and books and notes on the table (the view angle displays the book pages on table). The main character enables to stand up and walk around the lecture room. There could be notes on whiteboard, but no other people would be in the lectures. The lecture might be a biology class; the whiteboard could display sketches drawing of flowers with key points and learning knowledge, and one reminder on whiteboard could display: a test on Thursday. The main character enables to walk towards whiteboard to check the contents of knowledge on whiteboard and explore the entire lecture room. The lecture room could be big with basic devices: computer, projector, big window, desks and chairs, whiteboard. The background voice: the main character could hear other people’s talking from outside of lecture room, the ring bell sound, the background noise sound.When the time duration approaches to time limits (for instance: 3 mins), the scene transection trigger would display. And the voice might appear as well to tell main character the guidance to move to next scene.”) . The bee’s scene might end from flying motion. After each scene ends, the player would go back to the initial scene: the abstract universe to alter back to the soul to choose again. However, I might suggest each player merely have 15 mins to explore the entire story instead to loop the option to experience tedious.

After the soul transferring the different role from different nature species, the three different life spans could be considered to represent how the presence is performed. Meanwhile, the three format creatures are the three diverse ways to demonstrate the life cycle.

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