Overall, I was incredibly happy with how the project turned out and I had a lot of fun during the process. Everyone was very nice and everyone chipped in equally to create the final product.
On the sound side of things, I am generally very pleased with the end result. I do think however, that there are some things I personally could have done, or done better, to make the final product a little more polished.
Giving more consideration to the spacialisation of sounds is one thing I definitely think I should have done, as most sounds aren’t spacialised. I think it really could have added a lot to the player’s sense of space within the world, and could have been a great opportunity for some interesting and creative sound design.
Secondly, I feel as though the hierarchy I made initially was not suited to the more linear nature that the experience ended up having. I think this was caused by two factors. Firstly, my previous experience using Wwise in Interactive Sound Environments, and perhaps not corresponding with the design team as much as I should have.
Overall though, I am very happy with the project. I want to thank everyone in the group for working so hard and making it a really fun project to be a part of. I’d also like to thank Leo for all of his help. Regardless of whether it was early in the morning or later on in the evening, weekday or weekend, he was always just a Teams message away.