VR and game development are two things that I have always been passionate about and have wanted to try my hand at. Being able to be part of the presence group and participate in game development and production is a thrilling prospect.
I am delighted to have created such a sound work. The sound design process involved discussing the design, pre-recording, foley, audio editing, music production, Wwise, and C#, which gradually enriched the content and ultimately formed a complete work. I am proud to have been involved in every step of the creative process and to have witnessed its growth.
Throughout this journey, I learned a lot. The pre-recording and foley process allowed me to better understand the details of environmental sound. Brainstorming Foley methods for sounds like bird flapping wings, rain, and fire enhanced my creativity and imagination for sound creation and production. Creating music that matches the visuals increased my experience in music composition and confidence in music creation. Lastly, using Wwise and C# to set up sound helped me gain familiarity with coding and game sound development, which enhanced my personal sound design abilities from multiple aspects.
However, there are several areas that I believe could be improved. First, better time allocation would allow us to complete the connection between Wwise and Unity more thoroughly and calmly and add more rich sound content and more detailed sound effects. Second, a richer sound library would provide more usable sound effects in the random playback of sounds in Wwise, creating a more vivid, realistic, and rich forest environment.
Finally, I am grateful to every member of the team for their efforts in this project.I will cherish these memories of working late into the night. I am also thankful to Professor Jules for providing valuable feedback on our proposals and to our tutor, Leo, for their patient guidance and great help in making C# run smoothly.