I am using Blender to create animations of animals. To begin, I add a skeletal system and associate it with the animal model. Subsequently, I enter the animation mode and utilize the skeletal manipulation tools to transform and animate specific portions of the animal model, such as rotating or translating bones. Once I select an appropriate moment in the timeline, I capture all the bone positions and rotations as keyframes, which allow for frame-by-frame animation adjustments. By iteratively creating additional keyframes on the timeline, I can progressively refine my animation until it is complete.”
Skeleton Rigging
Raccoon:https://youtu.be/wDre2ukTWVM
Bird:https://youtu.be/bApXLPFKpR0
Rabbit:https://youtu.be/qj6aOEaQ3RA