Work progress of the visual part:
Have achieved:
- Scene models and texture(including all plants and other objects), lighting of scenes- Xinyue Lin
- The seed grows from soil to a large tree(animation)-Xiyue Huang
- Animals with animations: 5 animals with animation ( including work progress from modelling, skeleton, and animation)-Jiayao Wang
- Special effects: Rain, fire, snow, glow-worms, dandelions, magic fire-Amber Zhang
- day and night transition(skybox)- Xiyue Huang
- Nutrition transition animation(roots extending animation and nutrition transition with blooming effects)-Qiandai Sun
Have not been fully achieved:
Unity:
1.Unity file combination: Combine the sound and all the above visual parts, and test all the parts work successfully.
2.Unity interaction: to trigger when the player’s vision moves to the area: including the 2.1animation, 2.2special effects, 2.3 day and night shift, 2.4 fire and transfer the next scene(to trigger the nutrition animation) (-Amber Zhang, glad to if anyone participate as well)
Oculus Rift:
- Might expect to test the Oculus with controllers to check if all devices could use the entire scene with the play mode fully successfully.
- Might expect to set up and test the controllers’ functions and buttons for the interaction in Unity.