Room switching: By clicking the handle button, the character model will automatically move forward.
Question: How to make the characters move in the small space of VR
The design of the handle function:
1. The controller is transformed into a specific tool
2. The controller simulates the hand, hand movements: pick up, put down, touch.
3. Controller buttons, quest2 buttons support touch recognition, touch and press can be recognized as two actions, that is, touch and press can be distinguished. In addition, the joystick on the handle is not limited to 4 directions. In the future, it can be considered to incorporate the idea of a knob in fighting games. This button can be pressed and can be used as a functional interactive logic switch button.
Life Loop project——VR, is a VR experience project that helps users fully experience life. The game runs mainly through the construction of VR HTC equipment and Unity.
The main functions used by users are:
1. Experience the life of a flower. At this time, the user cannot move. The user’s perspective is the perspective of the flower. However, the user can experience the growth of the flower through the first perspective controller and the growth animation of the flower. The perspective is slow from the seed in the soil. Slow to high. You can interact with the environment, observe the surrounding environment, experience the perspective of flowers, and feel the sounds of the environment: the sound of soil breaking, the sound of wind, the sound of rain and the sound of birds. Cooperate with the sound of the environment in the game, prepare 4D interaction outside the VR equipment, and refer to the 4D movie mode: shake the chair when breaking ground, sprinkle water when it rains, blow the wind in spring, and use sunlamps to create a heat source on the top of the head in summer , enabling users to break through the limit of 3D experience and achieve 4D experience.
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2. Experience human life. The flowers are picked off, the controller switches to the human perspective, and the main player becomes a human. At this time, he can move freely and explore the space of the human world. Three scenes are set up, and different rooms can be selected by clicking on the handle button. They are infancy, adolescence and old age. A representative scene will be built. Users can move and explore the scene as a human subject, and can interact with some items, such as viewing books, letters, switching lights, using crutches, etc. When the experience of the three scenes is completed, the jump function will be used to jump back to the first scene for looping.
Abe, M. et al. (2022) ‘Hype Live: Biometric-based Sensory Feedback for Improving the Sense of Unity in VR Live Performance’, in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). [Online]. 2022 IEEE. pp. 836–837.
Imaoka, Y. et al. (2020) Assessing Saccadic Eye Movements With Head-Mounted Display Virtual Reality Technology. Frontiers in Psychiatry. [Online]
Wang, Y. et al. (2020) VR‐Rides: An object‐oriented application framework for immersive virtual reality exergames. Software, practice & experience. [Online] 50 (7), 1305–1324.