Landline telephone ringing, used in adult office scenarios.
The Octavo, a classic sound of childhood memories.
The sound of a toy turning a clockwork. Can be applied to childhood scenes.
Wind chimes, which can be used as music during the first part of the flower growth
Printer sound, office scenes
Inspiration for the game’s sound design:
There is no blood and no time limit in the game Flower. Despite the simplicity of the gameplay and the lax rules, the game is not boring.
The peaceful and beautiful sounds of the first level instantly transport you to another world without the noise. There is also a tinkling sound effect as the petals fly over the flowers. Especially when flying along a row of flowers, the sound effects connect into a musical scale and it’s a wonderful experience. Depending on the level, the sound changes.