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Meeting minutes

The First Meeting:

Xinyue Lin:

The concept of this project is to turn the viewer into a plant, such as a tree or a flower. Participants will have the opportunity to see and feel life from a plant’s perspective, rather than a human’s. For example, they can experience wind, rain and sunshine, watch bees gathering nectar, birds flying overhead, insects foraging and more. Viewers will also witness the growth stages and life cycle of the plants, such as the elongation, flourishing and withering of leaves. The project will also incorporate sound effects, for example, when an insect flies onto a flower, you can hear the sound of the insect as clearly as pedaling. You can hear the sound getting further and further away as the insect flies away from the flower.

First meeting

 

The Second Meeting:

Amber Zhang:

Feedbacks from Lecture about group project(might not fully covered all feedback points)

Inspiration suggestions are from Dr. Jules Rawlinson: Presence vs absence? (How might the project achieve both concepts?)

Inspiration research area suggestions are from Dr. Jules Rawlinson: academic research key words: “death and digital presence”, “VR grief representation resolution”

Inspiration example is from Dr. Jules Rawlinson: looking back (Notes: the project’s name was not fully sure is correct)

Inspiration suggestions are from Mr. Leo Butt: “Death” could be repeatable in digital games; players could be reborn and learn from “death” in digital games?

Target audiences: will our project still aim at treatment of mental issue such as stress, grief?

Perspective idea of soul transition in our project? becoming a soul of Plants and humans?

Immersive technologies installation agenda? AR VR Projectors/real simulated physical effects: rain, sunlight?

The Third Meeting:

Xiyue Huang:

idea about ‘Death’&’Presence’

What is presence, I thought of death, the antonym of presence, what is existence. The idea comes from coco. Although people are dead, they have existed before. If their memories are remembered by others, they are not really dead. If they are remembered by everyone, this is presence. Another conceptual inspiration comes from COCO. This is an animated movie about death. The real passing is not death, but being forgotten.
Purpose: To achieve a spiritual healing effect and heal the soul. Death is a part of life, people always ignore its existence and can’t believe it. But one thing is clear, we all have to face it and experience it.

I want to set up a memory palace scene, the overall space is clean and simple, and there is a part of the VR space in front of the player. For the time being, there are currently four rooms, and each room represents the memory of a dead person. Through the interactive experience with this room, players can feel what kind of person the owner of this room is. Let’s use sound to express the human state, visualize the sound and make it into a waveform.

Model style / Keywords: fantasy, simplicity, color, line

<soul>

After the third meeting, the professor questioned the idea of the theme of death. Compared with the theme of flowers, this idea seems to be not enough for users to participate in immersion. The antonym of presence is absence. It doesn’t make the player feel the presence, the player’s experience is absent, and we finally settled on another theme.

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