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Inspiration-narrative

Narrative

In order to make players understand the story of the game clearly, I think the game can add simple text animations that can be triggered in some rooms. When a player collects a specific item or moves to a specific location, the storyline text will appear. Take Dark Deception as an example. The text automatically appears in the screen when the player reaches a specific location. Another example is What Remains of Edith Finch.

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