Narrative
In order to make players understand the story of the game clearly, I think the game can add simple text animations that can be triggered in some rooms. When a player collects a specific item or moves to a specific location, the storyline text will appear. Take Dark Deception as an example. The text automatically appears in the screen when the player reaches a specific location. Another example is What Remains of Edith Finch.
Inspiration-narrative / dmsp-play23 by blogadmin is licensed under a Creative Commons Attribution CC BY 3.0