Week 3 – Thinking through Making&Skills Audit&Develop 3D Design Skills
- Define Yourself
This week, we explored “Thinking through Making,” which emphasizes critical thinking and reflection within the making process. I was particularly impressed
by Glenn Adamson’s idea of “Craft as a reflection of ourselves.” In the seminar task, I responded and defined myself by answering these questions in this way:
WHO ARE YOU? A female, an asexuality, a creator , an entrepreneur, a to-be philanthropist, a driver of social change, an innovator, and an artist.
WHY ARE YOU CREATIVE? To evoke emotional resonance, provide people with emotional value, and convey positive, uplifting values.
WHAT ARE YOUR VALUES? I believe in gender and social equality, fighting discrimination, and helping people feel happier and more emotionally fulfilled.
WHAT ARE YOUR SKILLS? Hand Painting , Photoshop Skill,3d scanning, 3d crafting , 3d printing, Business Knowledge, ect.
- Skills Audit:
I already possess skills such as BJD design, painting, making, sketching, physical prototyping, and business skills.
Evidence: After graduating from university, I started my own business and founded a craft company and brand focused on BJD doll design, production, and global online sales. I have continued to develop and operate it to this day, even securing licensed collaborations to produce character merchandise for theatrical films, while also attracting the interest of venture capital investors.
I need to develop my skills further in: 3D digital design, and some cross-disciplinary techniques like IML( In-Mold Labeling techniques) in the fields of plastics, car manufacturing , and material and process innovation in engineering, etc.
I would like to connect with:Besides experts within the Craft discipline, such as miniature costume makers, 3D designers, and jewellery/mini-prop makers, I would also like to connect with cross-disciplinary technical experts from different industries, such as experts in plastics who are proficient in IML, experts in automotive manufacturing, and experts in engineering who might know how to improve the efficiency of figurine production while preserving the current quality of handcrafted mini-costumes/wigs/props.
As well as people in television, film, and gaming, including actors, producers, distributors, and curators.
Additionally, I aim to engage with other professionals outside the industry, such as lawyers and financial advisors, and finally, venture capitalists and investors in the creative and cultural sectors.
- Practice: Develop my skills further in 3D digital design
At the same time, I also managed to make full use of campus resources. I found 3D digital–related courses on “Path“. And this Week I successfully applied to audit the “3D Digital Design” course and got access to the course on Learn. While auditing the classes, I also began learning the basic skills of “Blender” after class to strengthen my 3D skills required for my research.