Any views expressed within media held on this service are those of the contributors, should not be taken as approved or endorsed by the University, and do not necessarily reflect the views of the University in respect of any particular issue.

jack theme group work ———PLAY

Games are a form of interactive entertainment that allow us to explore different aspects of our personality and the world around us. They can be used as a tool for self-expression and can help us to better understand ourselves and others. Games can also be used to relieve boredom or stress and can provide a sense of accomplishment.

Games can be designed to express our perceptions of the world, others, and ourselves. By playing these games, we can give a new definition to the world around us in a unique and personal way.

For this assignment, our group recreated thought and performance art by exploring 25 scenes of Orange, remixing music and existing artwork, an artistic act that overturns rules and our inherent awareness of them. We used the ambiguity of the game as a process of metacommunication and metacognition, no longer limited to the edible use value of oranges or the ornamental nature of the plant, but through the taste of oranges associated with the combination of our five senses of perception, a notion that the senses can replace other organs. The sense of hearing can cover more sensory experiences, sound is also an environment created by it, “Ghost in the shell” the film visual effects give us a time and space background and future technology inspiration, machinery can drive our souls. In the future our way of life will change, the human digestive system because of the overload, we change to eat as a single way of eating, we need to make changes, from simply eating, chewing evolved into a sound-based transformation of the code or data, when you are hungry, enter the code into our body, you can restore the energy value.
This process redefines previous learning experiences and allows us to explore their critical redefinition into new expressions for intellectual expression and future action.

The game is there

In the concept of play, it is a way of behaving that exists and therefore can be applied to anything, not only limited to games and the gamification of experience, but the possibility of making or facilitating this view, allowing us to reflectively practice to this end. We took different parts of the orange and presented them in a cyberpunk style of future mechanics by remixing samples through a hybrid mode of remixing, messing and playing artwork. The order in which you eat the oranges at this point is also up to you, and everything is full of unknown challenges.

The game does not exist in isolation, it strings together our life experiences and defines our character at the same time.
Games allow us to build our own cognitive system as we learn about the world, constantly deconstructing and reconstructing it as an experience. Games express the way we perceive, the way we interpret the world, others and ourselves.
Games are a way of being in reality, existing in the world like language, thought, belief, reason and myth. Play is pleasurable; we are not fascinated by the process of experiencing play, but play itself is pleasurable.

Games are a language.
Games are more like a language, a way to understand society. As a balance between creation and destruction. By communicating their values through language, players can create a shared experience and understanding. By sharing their experiences and understandings with others, players can create a community based on mutual respect and cooperation. By doing so, players can connect with each other on a deeper level, creating a more positive and cohesive gaming experience. This is what makes gaming so valuable in our culture.
To play not to entertain to learn to inspire, but to exist, we define play as a form of expression, a linguistic symbol. It can be used as a medium of communication, but it can also be integrated into our favorite literature, art, songs and dances. To use an analogy, just like politics, mathematics, love, it is not singular, it is pluralistic and grounded in the world. What we will use games as a way of expression is that we have a greater sense of participation and presence.
In fact, through play, we perceive the world, we create it, and we overthrow it at the same time. We explore in games, we build basic moral perceptions, and at the same time we liberate ourselves, from which we learn a sense of the weight and existence of games.
Games express the way we perceive, the way we interpret the world, others and ourselves.

Games as a creative force of expression
Play is creative because it provides players with different degrees of expression inherent in the activity of play itself. Play is both the acceptance of the laws of play and the development in these laws according to our needs, personality and the composition of the play group. Play is the act of creatively engaging with the world, with technology, the environment and objects, from games to toys and playgrounds, exploring them through recreational interaction. Play creates its objects and communities. Play is the creation of a world through objects, with others, for others and for us. It is a creative expression that can be shared, but is ultimately individualized. Through play, gamers create their own objects, rules, situations and spaces that they can then immerse themselves in. This allows for a unique and personal play experience that is tailored to the individual. It also means that the gaming experience is constantly evolving and changing as players add their own creativity and imagination to it. This makes for a dynamic and exciting gaming environment that is always fresh and new.

 

8 replies to “jack theme group work ———PLAY”

  1. s2313334 says:

    About her weird studies, I think she made her own definition of what is weird. In her opinion, the weird may be not exist. Since we can not truly define something which is opposite to our daily life is ‘weird’, in fact, this point is the same as mine. As I said from my portfolio, there are not only one ‘formal’ culture, what we think is madness maybe is the genius too.

  2. s2313334 says:

    The article gave us the point about Game. She thought game can not be only defined as a way of entertainment, it was more like a way of Expression. I agreed. Game is a microcosm of society, it shows people’s attitude and acting styles. When you live a life, you’re playing a big game. The role you play is definitely depending on what you want to express. Her talk is a good point to make me think about what actually we want to express, because as she said, the game has both rules and no rules.

  3. s2325791 says:

    I completely agree with your interpretation of the game; you claim that it functions as a sort of post-system language and a subset of social work. This has changed the way I view games and greatly inspired me. In reality, the game possesses all the traits of a common medium, including source, messages, channels and receivers. It is also a compound product of media society

  4. s2413068 says:

    Wow! The structure of your blog is clear. All of your work was laid out in a logical and well-organized structure. You raised the main point in each paragraph, like “Games are a language” and “Games as a creative force of the expression”. More importantly, you used some specific examples in your experiment, and some facts to help emphasize your point about the body parts.

  5. wjake says:

    Yinan Lu, this is another strong blog post that demonstrates the depth of thinking and consideration you are undertaking of the themes and materials provided in each sprint. Your choice to break down the post into subsections that dealt with different elements of ‘the game’ aided the clarity of your thinking and helped communicate clearly the complexity with which you are apprhending the course content. This depth of thinking would benefit from being accompanied by academic referencing and citation practices to articulate what sort of sources you are drawing from and applying in your thinking and reflection on the Sprint Theme. As touched on in one of the other comments, your identification of how play evolves our social systems you may want to read Luhmann’s (2000) book ‘Art as a Social System’ to further explore the metacognitive and metacommunicative elements of art and games.

  6. s2347623 says:

    The idea that “games are a language” is very original and not mentioned in any of the peers’ articles I have read before. It can be extended to mean that play is a medium of communication, even though it is something very abstract and perhaps only happens in play. In the Oxford Dictionary, language is interpreted as “a system of communication used by a particular country or community.” It is established when it has a specific group and a complete logic of operation, and a consensus is formed. The language that people use to communicate in everyday life is not only an exploration of each other’s world view, but also a way of communicating their own creativity and ideas, itself full of creation and destruction, attack and defence, weight and presence.

  7. Nuanxin Zhang says:

    I remember the class assignment that your group did, that was really impressive. You guys did the animation in the presentation, and that was great!I think you have done a good job on this topic, and you have a good understanding of play, and I can see that you have done some reading of the literature, and some practice.

Leave a reply

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

css.php

Report this page

To report inappropriate content on this page, please use the form below. Upon receiving your report, we will be in touch as per the Take Down Policy of the service.

Please note that personal data collected through this form is used and stored for the purposes of processing this report and communication with you.

If you are unable to report a concern about content via this form please contact the Service Owner.

Please enter an email address you wish to be contacted on. Please describe the unacceptable content in sufficient detail to allow us to locate it, and why you consider it to be unacceptable.
By submitting this report, you accept that it is accurate and that fraudulent or nuisance complaints may result in action by the University.

  Cancel