What is play matter?

Playing is a form of understanding what surrounds us and who we are, and a way of engaging with others. Play is used for expression, an ecology of playthings and play contexts, from toys to playgrounds. Play is contextural, the context comprises the environment in which we play, the technologies with which we play, and the potential companions. Moreover, a key ingredient of playing is thinking, manipulating, changing, and adapting rules. The rules are a servant to the context. The intent of play is in between rational and irrational pleasures.

There are seven types of Rhetoric of play:

  1. Reference
  2. Referent
  3. Intent
  4. Sense
  5. Transition
  6. Contradiction
  7. Meaning

 

Literature review:

Anthropologist Turner pointed out that if liminal it is regarded as a time and place of withdrawal from normal modes of social action, it potentially can be seen as a period of scrutiny for central values and axioms of the culture where it occurs. In literary theory, liminality manifests itself in the form of poststructuralist deconstruction, which aims to reveal the paradoxical base of a text and shows us that language fails us.

 

My conceptual ideas:

With rapid technological developments, the liminal and liminoid are ever-expanding. The use of VR devices, for instance, blurs the line between reality and fantasy to a degree that we haven’t known before. In this highly technological and capitalistic society that we live in, There are bound to be times when we feel out of place and on the edge.

The intention of the project is to facilitate the deconstruction of re-constructed keywords, so-called “progress, imagery, self” using aesthetics of sampling of remix theory and referents as a methodology to approach the outcomes of making music book form. The qualitative method will be utilized by observation notes and semi-structured interview papers. The final collection of assembled inventories of object-making scores also will be concerned as a methodology for analyzing and disseminating further anthropological, social, and cultural contexts of multi-model discourse writings.

 

References:

Navas, E. (2012). Remix theory : The aesthetics of sampling. Ambra Verlag.

Turner. V. (1974). Liminal to Liminoid, in play, flow, and ritual: An essay in comparative symbology. Rice Institute Pamphlet-Rice University Studies, 60(3).

Sutton-Smith, B. (2001). The ambiguity of play. Harvard University Press.