Part I

Firstly, I would like to express my gratitude to Lisirui for taking the time to read my blog post. I understand that writing high-quality content requires both time and experience.

Secondly, I appreciate Lisirui for liking and approving some of the content in my blog, as it encourages me to continue studying carefully and meticulously. Additionally, her comments have motivated me to think more actively about the challenges encountered in my learning and to conduct more in-depth research.

Finally, I am particularly grateful to Lisirui for providing valuable feedback on my blog post, including questioning some of the issues and offering suggestions. For instance, she mentioned that my initial curatorial project lacked coherence and seemed like an inspiration that came out of nowhere. While it is true that my curatorial idea emerged spontaneously, it was based on the knowledge I gained from Jake’s “Play” contemporary art class last semester. After reviewing a lot of literature on the theme of “Play,” I decided on the exhibition’s theme of “Play-Time-Human.”

Part II

However, I neglected to describe this in the blog post. This is something I need to add and improve.

  • Regarding Lisirui’s feedback on my curatorial description of childhood, I appreciate her pointing out the inaccuracies in my wording, which led to semantic deviations. While I believe that childhood memories can be both good and painful, depending on an individual’s cultural background and upbringing, childhood is undoubtedly the foundation of our lives.
  • In terms of Piaget’s play theory, childhood play primarily focuses on learning skills (Huitt, et.al, 2003. pp). However, I did not mean to suggest that all childhood play is aimed at learning skills. Play is non-serious, non-functional, and participatory, and it produces dopamine, which is self-rewarding. What I described in my blog post is just one characteristic of play, based on my curatorial philosophy.
  • I agree with Lisirui’s idea that I should include the connection between art and play, as curation serves as a medium between the artwork and the audience. On the one hand, both art and games are created after satisfying basic needs and are characterized by diversity. On the other hand, for artists, their works often reflect their childhood experiences and emotions, and serve as an outlet for emotional expression. As the “play theory” of art argues, “adult art is in some way an extension of childhood play” (Dissanayake, 1974, p. 214).
  •  I appreciate Lisirui’s response to the questions I posed, in which she offered five states of life that symbolize utopia. I look forward to discussing these questions with her in person, which I believe will bring a variety of perspectives to my curatorial work and deepen my understanding of the concept of utopia.

 

Future

  1. I will check and improve my blog, add all the missing parts. And update it again.
  2. I will extend my thinking about the theory of the relationship between art and game through literature reading.
  3. I am going to add more texts with critical thinking in my blog.
  4. I will improve my curatorial project.

 

 

 

Reference

1.Huitt W, Hummel J. Piaget’s theory of cognitive development[J]. Educational psychology interactive, 2003, 3(2): 1-5.

2.Dissanayake, E. (1974). A hypothesis of the evolution of art from play. Leonardo, 7(3), 211-217.