3rd year student of painting, interested in connecting digital and classical painting. Inspired by video games, fantasy movies and books. Working with software such as: Illustrator, Photoshop, Premiere Pro, Blender and Zbrush.
This semester I am focusing on creating fan art, digital portraits, large painting and 3d environments for my animation/presentation.
Here are some examples o my work in progress:
The first three screenshots are portraits first one is mainly about pink hair, found an image on the internet and wanted to just experiment with making a simple illustration in Illustrator. They are not finished yet that is why I used just screenshots instead of exported images. The second one is in Photoshop and it is a portrait of singer-songwriter Ashnikko. The third one is an illustration of my favourite character from a video game called Valorant, the character is called Killjoy and she is a genius obsessed with technology and bots.
The last four images are screenshots from Blender where I am working on creating natural environments for my animation/presentation.
These pictures are rendered images from my 3d animations. The first four images are based on youtube tutorials for Blender of loop animations. The aim was to create environments where I can exhibit my paintings and those loop animations should be in between passing from one environment to another as a portal.
The last five images are screenshots form Blender and here is the final video:
The feedback from multiple sources is that it is too fast, not very clear unnecessarily too many environments and things to focus on. In the second semester, I am planning to create something similar but in more of a natural/garden-like environments with a slower pace and more clear. I created the sounds for this animation as well.
Blender is still quite a new software for me and here I am just learning basic deformations, colours, atmosphere and textures. The last image was edited in Photoshop and added a filter on it to make it more visually interesting.