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Week 10 – Remixing My Project Idea

Text Remix

The EFI shared core ‘Text Remix’ has had a great impact on the development of my project idea. It’s effect can be summarised as:

  • inspiring the initial idea of combining a visual/creative narrative with AI to generate a response.
  • furthering the development of this idea in response to Jane McKie’s use of Google Bard in a lecture.
  • developing the idea of comparing the AI’s response with a human’s response (an expert and non-expert’s).

Most recently, I have been utilising GPT-4 (embedded in our Notebooks) and Google Bard to play around with generating text from prose and to answer questions on the development of my project (the game concept, particularly). I have included some recent back-and-forth with Google Bard below:

Experimenting with Google Bard

Prompt given to Google Bard: Design a game about the three kingdom period of Korea. Explain its concept in detail, central characters, and objective.

Sure, here is a design for a game about the Three Kingdoms period of Korea: Game Concept

The game is a turn-based strategy game set in the Three Kingdoms period of Korea (57 BC – 668 AD). Players take on the role of one of the three kingdoms – Silla, Goguryeo, or Baekje – and must conquer the other two kingdoms to achieve unification of the Korean peninsula. The game is played on a hex map of the peninsula, with each hex representing a city, province, or mountain range. Players can move their armies around the map, attack enemy cities, and construct buildings to improve their economy and military strength. The game also features a number of historical events that players will need to consider, such as the fall of the Gojoseon kingdom and the rise of Buddhism. The game is designed to be both challenging and historically accurate.

Central Characters

Each of the three kingdoms has its own unique set of characters, including kings, queens, generals, and advisors. These characters will all play a role in the player’s quest for unification.

  • Silla: Silla is known for its strong cavalry and its skilled archers. Some of Silla’s most famous characters include King Munmu, Queen Seondeok, and General Kim Yusin.
  • Goguryeo: Goguryeo is known for its powerful navy and its strong fortifications. Some of Goguryeo’s most famous characters include King Yeongnyu, General Jangsu, and the Empress Dowager Yeon.
  • Baekje: Baekje is known for its advanced culture and its skilled artisans. Some of Baekje’s most famous characters include King Wideok, General Gyeom, and the poet Wang Bo.


The objective of the game is to conquer the other two kingdoms and unify the Korean peninsula. Players can achieve this goal through military conquest, diplomacy, or cultural assimilation.

The game will feature a number of different ways to win, including:

  • Conquer all of the enemy cities.
  • Reduce the enemy kingdoms to vassal states.
  • Convert all of the enemy kingdoms to Buddhism.
  • Achieve a certain level of cultural prestige.

Additional Features

The game will also feature a number of additional features, including:

  • A robust diplomacy system that allows players to form alliances, declare war, and make peace.
  • A historical events system that features a number of real-world events that will impact the game.
  • A technology tree that allows players to research new technologies and improve their armies and economies.
  • A multiplayer mode that allows players to compete against each other.


The game is a comprehensive and engaging simulation of the Three Kingdoms period of Korea. Players will have to make a number of strategic decisions in order to achieve victory, and the game will provide them with a number of different ways to win. The game is also historically accurate, and players will learn about the history and culture of the Three Kingdoms period of Korea.

Outlining Next Research Task

Second prompt given to Google Bard: Are there any digital games in existence similar to this game concept?

While there are no direct replicas of the game concept outlined for “The Heroes of Shilla” in the realm of digital games, several titles share similar themes, mechanics, and historical settings. Here are a few notable examples:

  1. Dynasty Warriors: Dynasty Warriors is a popular hack-and-slash series set in the Three Kingdoms period of China. Players take on the role of renowned warriors from the era, engaging in exhilarating battles and completing various objectives.
  1. Romance of the Three Kingdoms: Romance of the Three Kingdoms is a turn-based strategy game that immerses players in the political and military conflicts of the Three Kingdoms period. Players can choose a faction, develop their kingdom’s economy and military, and engage in diplomatic maneuvers to achieve victory.
  1. Total War: Three Kingdoms: Total War: Three Kingdoms blends real-time battles with grand strategy, allowing players to command massive armies and conquer the Chinese mainland during the Three Kingdoms period.
  1. Bannermen: Bannermen is a turn-based strategy game inspired by ancient Chinese warfare. Players lead a clan army, manage resources, and engage in tactical battles to expand their territory and influence.
  1. Ancestors Legacy: Ancestors Legacy is a real-time strategy game set in the Dark Ages, featuring a campaign mode that follows the struggles of four distinct factions vying for dominance.

These games offer a glimpse into the historical setting and gameplay elements that could be incorporated into “The Heroes of Shilla.” While they may not feature the exact premise of the heroes’ quest for reunification, they provide a solid foundation for exploring similar themes and mechanics in a digital game setting.

Final thoughts

‘Text Remix’ has been an invaluable resource throughout the creation of my initial Final Project idea. Not only did it familiarise me with the concept of asking an AI to review the arts, but it also opened a conversation between human vs AI response to art. As my team project centres around creating art (a sheet of music in response to literary text), this helped generate an idea of having AI respond to a different artistic facet e.g., drawn/digital art.

Google Bard and GPT-4 have also been instrumental in offering new ideas and solutions to questions I have.

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