After modifying the interaction method, I began preliminary form simulations in C4D (Cinema 4D) to better understand the overall structure and spatial composition of the installation.
I retained the tree-like structure of transparent tubes but refined the interaction process. Instead of participants directly breathing into the tube, which raised concerns about comfort and hygiene, I adjusted the design so that they would use their hands as a connection medium, touching the tube to transmit their breath indirectly.
During the modeling process, I explored various shapes for the central container, including lungs, a heart, and more abstract organic forms, to determine which best represents the visualization of breath.
Currently, the C4D simulations have given me a clearer understanding of the installation’s overall form and interactive logic. Moving forward, I will continue to explore material feasibility and test different sensor placements to further optimize the interaction experience.
Feedback:
Problem: The current installation height requires participants to bend down to interact, which may create discomfort and disrupt the immersive, meditative experience.
Improvement: Lowering the installation allows participants to engage in a more natural and relaxed posture. Adding cushions or seating elements can further enhance comfort, encouraging a deeper, more contemplative interaction with the piece.