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Group 2_Installation Performance, Max, Pr

Rudan

This week we test the effectiveness of the installation. The tests include the sound visualisation effect of max audio imported into Touch Designer, the effect of the installation’s water projection in combination with Touch Designer and the reworking of the projected image on the wall by max.

Based on the following flow chart, I was involved in optimising and practising the various sections. This includes testing in the field, optimisation of the effects of the installation, integration of the sound visualisation generated by Touch Designer with Max and editing of the Max video.

(This image was drawn by Rudan Zheng)

Wall One is used to representing the abstract inner world of the characters, using Touch Designer to recognise the audio to produce a sound visualisation.

Combining Touch Designer’s audio visualisation with the device’s water ripple:

To make the water ripples fit the projection better and to add colour to the ripples, I placed translucent sheets made of laser paper collage in front of the projector.

The effect of Wall 1 is as follows:

Wall II we use to show the real world of the characters and is therefore more figurative. The projection of wall one is recognised by Max, overlaid with the silhouette of the figure to create the image, and projected onto wall two. However, as the figure is too small and due to the distance captured by the computer camera, the actual effect is not as obvious as it would appear on the computer.

Philly gives us advice in the tutorial. On the one hand, the silhouettes of the people are too monotonous, on the other hand, we can try to capture the wall images with other equipment. So, we shot additional silhouettes of people. Based on the silhouette video we shot, I added a background to the video to increase the area available on Max for capturing the wall and to enrich the animation of the silhouette on the other hand.

The silhouettes of the people were generated in Max, and I created two different backgrounds for the scenes in Pr.

I combined the silhouette of the character with the sound visualisation generated by Touch Designer to achieve the following effect, which is also the desired one:

 

Put the figure in the max and combine it with the footage captured by the camera.

 

 

 

 

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