The five-stage sound work was basically completed in the ninth week. Lidia and I completed the integration of the two projects on Wwise, and with the help of Leo, I created a Unity project to test our sound part. This was a very important progress, which meant that our sound could work.
In Wwise, a blend container is set up to control the five stages of sound, and they are staged, with a value of 20 for each stage, and connected to the FIVE_STAGES RTPC.

On Wwise
At this week’s meeting, Leo suggested changing the design mode of one ambient sound and five sound effects on each speaker to setting a “Center sound” on four speakers at a certain stage, which is our Main ambience, and adding five Ambiences to the speakers in the four directions of FL, FR, BL, and BR to connect touch designer for interaction, and changing from triggering SFX with distance sensors to triggering Ambience. I think this is a very good suggestion, because for Ambience, it can better reflect the sense of distance and the weakening of sound, which makes our project more playable. In terms of the sound work, Lidia and I shared this work, and I was responsible for “Bargaining”, “Acceptance” and half of “Depression”.

This is one of the Bargaining Ambience
On Unity
We built a project file with four speakers to simulate the Atrium room in Alison house and used it to test our audio, which was successful. In the next two weeks, we will complete all the sound work and conduct live testing in the Atrium.


