As planned, during these weeks I focused on sound implementation in Wwise, and creating new sound effects.
The progress of our sound team has been slower than planned because we had to solve some issues of communication about the sound scapes’ concept. However Evan kindly offered to help with the Wwise session build, which drastically speeded up the process.
I agreed to do the first and fourth stage (Denial and Depression), and will do the sound effects for Acceptance.
Denial:
Since I already had some sound effects crafted for this stage, I grouped them into folders. Next I had to build a logic system in Wwise:
- One stereo ambience, in which a low-pass filter is controlled by an RTPC (which will be a proximity sensor).
- Random containers of breath_female, breath_male and breath_reversed, these are triggered by a Play event, with some delay and probability variations
- Electro-magnetic sound, LFO speed controlled by RTPC (Proxi sensor)
- High ticks sfx sequence container
- Music section of drum loops and percussion ticks (60 bpm)
link for Wwise Denial soundcaster:
https://media.ed.ac.uk/media/t/1_kod3nzx7
Depression:
For depression I wanted to create a quite dark atmosphere as a base layer, and use lots of human voices to evoke the memories of shared moments with friends, family, social times.
Since the provided visual design sample looked like a person behind an wall that separates them from the present, I wanted to replicate this in the audio by filtering out high frequencies:

The base atmo layer therefore gets a heavy high cut filtering after trigger start (this was applied in Ableton, before implementing to Wwise), and a second layer of filtered storm ambience is occasionally triggered to add weight and a “clouded” emotion to the scene’s soundscape.
Apart from the unmodified “Vox_x” files (only have reverb to place them away in distance) an additional random container of transposed voices are used to enhace the dark sensory of passing time, and bittersweet memories.
The footsteps, personally represent a sort-of hallucination for me, like someone else was still around us, watching from close.
Link for Wwise Depression soundcaster:
https://media.ed.ac.uk/media/t/1_8el8h85o
Technical Development:
We created a Unity project and successfully received OSC data via Lydia’s Proximity sensor.

Next week we aim to successfully crossfade and move between the five stages triggered by data. However, we are stil having difficulties about how can we approach that switch between the stages, and how to specify/ limit the data to receive smooth transition.

