This week, I focused on crafting an immersive soundscape by designing unknown sea creatures’ sounds and hollow sound effects. Employing Mconvolution, I generated animal-like low-frequency sounds for the sea creatures. Some other sounds are from existing sound libruary, which can be used for non-commercial purpose.
I also manipulated violin timbres to emulate the ethereal singing of Sirens. Large reverbs are applied to sea creatures’ voices, delivering an authentic experience of being in a deep-sea environment.
In addition, I incorporated ambient sounds with reverb to heighten the sense of mystery and fear in the third level, emphasizing hollow spaces’ eerie emptiness and darkness. Experimentation with spatial effects further enhanced the immersion, creating a vivid and evocative soundscape that captures the imagination and transports the listener to the fear of the unknown.