This week I focused on developing a visual effect that simulates a ‘blind person’s perspective’ to enhance the immersion and challenge of the game. By investigating Unity’s Post Processing technology, I implemented a Bokeh effect that allows the player to only see close objects clearly, while the distant terrain is blurred, making the exploration process more difficult and tense. At the same time, I made adjustments to the overall image, including the addition of vignettes and black and white tones, to more realistically reproduce the perceptual experience of the visually impaired.

In addition, I also implemented an automatic resurrection function when the player falls into the water, the character will automatically reset to the starting position to ensure the continuity and playability of the game flow.

