In order to better fit the Monument Valley art style of our game, this week I focused on developing and implementing the ability for characters to change their gravity direction. By writing control scripts (using Physics.gravity and Rigidbody), the character can change the direction of gravity based on specific triggers, allowing for multiple angles of movement and exploration in the scene.


The implementation of this feature will greatly enrich the spatial puzzle mechanism of the game, enabling the player to explore the maze path from a multi-dimensional perspective, and enhancing the game’s fun and immersion.
Implementing Gravity Direction Changing in Unity__Chengcheng Jiang / dmsp-play25 by is licensed under a

