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Update in Multiplayer in Unity Project_KYP

Since our group members developed a game scene for our project. It’s time to implement multiplayer system into it. After last blog, I watched other two more tutorials but the first one needs a huge amount of scripting which I don’t have the fundamental knowledge for that. So I go with this one https://www.youtube.com/watch?v=2YQMJJINWpo&t=84s

I followed the video and implemented everything into our Unity Project and added more buttons in Menu canvas for multiplayer options.

Prefab of multiplayer character
UI Buttions for Multiplayer

In this testing, there are two problems that lead to failed running of the game project

Starter Assets package missing dependencies: this problem directly leads to failed running. I tried to search for solution online https://discussions.unity.com/t/first-person-starters-input-system-doesnt-work-on-webgl/885155. But same solution didn’t work in my project.

Another is NetworkUI scripting problem. I cannot connect my buttons to the script for some unknown reason. My script has a writing format unmatched with the tutorial (different colour and typing method in “call:”). I’ll ask for help in that too.

The tutorial’s NetworkUI
Tutorial’s NetworkUI script
My NetworkUI

 

My NetworkUI script

Beside, I asked a YouTuber about different features on players in multiplayer system to see which level is it to have different cameras and here is the answer.

From what I’ve learned recently, RPC setting for multiplayer is more advanced in scripting and system. I am concerning whether we have time to do that. After go into the project making process, my part changed from integration in Wwise and Unity into Multiplayer Implementation. Currently I am searching for help to some tutors who might be able to help in ECA and I am also learning more knowledge in multiplayer myself.

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