Key Sound Elements
Ambient Sound Design
(1) Dynamically changing ambient sounds
Daytime: breezes, running water, birdsong (but somewhat misplaced, e.g. birdsong at night).
Nighttime: strange echoes, vague whispers, occasional clashing of metals, creating a sense of an unstable world.
(2) Abnormal sound cues
Sound of waves (on a clear, windless day) → Indicates some false space or hidden passage.
Early morning birdsong (occurs at night) → Indicates a faulty memory or an incomplete world.
Spatial reverberation changes → The distance, direction and reverberation effects of the sound vary when the MM is standing in different positions to guide the player’s exploration.
Character interaction sounds
NN’s drawing sound:
Sound of brush rubbing on paper (normal state).
Brush strokes become rapid and erratic (when he has questions or anxiety about the world).
MM’s auditory feedback:
When MM hears an unusual sound, the background sound briefly becomes muffled or distorted, showing his anxiety.
MM’s volume increases as he moves closer to the source of the sound, and the reverb effect is enhanced to suggest the true direction.
Interaction and Puzzle Sounds
(1) Sound as a clue
Spatial sense construction:
3D sound effects help the player determine the location of sounds.
Echoes simulate hidden passages or maze structures (e.g. more echoes in closed spaces, less in open spaces).
As MM approaches the correct path, the sound becomes clear and steady.
When going in the wrong direction, the sound may gradually become distorted or disappear
(2) Dynamic Music System
Music changes with MM’s exploration progress:
When discovering new clues, a mysterious but gentle melody is added.
When entering a dangerous area, music adds low, disturbing electronic sounds or ambient noise.
Sound references
unravel2
https://www.youtube.com/live/iUeFObew5mI?si=0Q5hS9ioQjOA_94-
it takes two
https://youtu.be/yZ2VB6nbsUI?si=ed-hYOd0d3ehk6ia
Character Voice Reference
https://youtu.be/WHHGOYu6Fl0?si=W_yl0X3bdQSW0X93

