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Game technical support_Unity

The original purpose of the game:

Most of the games currently on the market are graphics-based, supplemented by sound. Most of the games I want to make need to be audio-based, with the graphics becoming assistive, so it’s a whole new experience. Through this game, people who like to play games can have the opportunity to try the auditory experience, hoping to attract more people to pay attention to the sound industry in games.

Game type: Healing first-person perspective game.

Our game may have a healing style, it may be a cartoon style, it may be colorful. Our purpose in designing this game is to allow players to experience the relaxation and warmth of the game in addition to their busy lives.

First attempt at modeling with Unity:

Since the game is in first-person perspective, I first created a first-person character controller. After the establishment is completed, a room need to be created, because our games all take place in the room.

Because I need to make players feel a sense of healing, I used many different colors on the floor and walls to make players feel that the game is visually very relaxing and attract players to continue exploring. Below is the first room I built in Unity.

In my room, I use a variety of color splicing to enrich the color of the scene. I can also use textures to increase the quality of the scene and make it appear more realistic. As shown below.

Our game is to search for items in the room. Every time the players approach an item, it will make a different sound. After collecting a few items, they can enter the next part. (Detailed game effects and gameplay will be clearly explained by other students in our group.) So next I need to find some models of items to place in the room to provide some sound trigger points for the players. As shown below.

After I set up a room, I was thinking about how to get players into the next room. Because there is no connection between the two rooms. Maybe use the “Is Trigger” function in the “Box Collider”. This function allows the player to be teleported to another specified item when passing this item. This enables the transportation between the two rooms. As shown below.

When passing the red cube, the “teleport” function can be triggered to transport the player to another room.

Different scene styles and themes can be set in different rooms, and the difficulty factor is gradually increased. For example, the number of items to be found increases, the environment becomes dark, etc. We strive to make players feel that every level has something innovative.

We are both students of sound design, and I have little exposure to the field of visual production. Since this is my first time trying to model with Unity, there will be many technical problems, and the details are not very accurate, but I will continue to study hard and strive to provide a more perfect visual effect when I submit the assignment next time.

After the game modeling is completed, it needs to be produced using Wwise. The current project has not yet combined vision and sound, but we will think about the specific sound of each item and create a good sound design work.

Finally, I want to talk about the background music of the game. I think I should choose music with a slower rhythm and long lines. Because when playing games, the player’s focus is not mainly on the music, but on the sound effects, so we should pay more attention to the sound design. But if there is no music at all, the game will become very boring and not vivid, so I hope to choose some relaxing background sounds.

For example, the second song “Nature Sounds” in the link below. It sounds like being in nature, which makes people feel very relaxed. Or the song “Relaxing Guitar”, I think it is also very suitable for our game, it sounds like it has a soothing rhythm and a nice main melody. Coupled with the scene of a room of the same style, it may be very playful.

‎《Yoga Room – Inner Peace & Relaxing Calming Music for Yoga Space, Emotional Songs for Yoga Nidra, Raja Yoga, Sun Salutation & Meditation》- Yoga Music Guru & Asian Zen Meditation

 

Reference:

1. A Unity tutorial video, similar to the game we want to make.

 

2. Material library website that needs to be used in unity.

https://polyhaven.com

https://ambientcg.com

3. How to teleport objects in Unity.

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