Regarding the exhibition of our game, we design and consider from the following directions in order to show our game better.
1.Space design
Regarding the space design of the exhibition, we chose to use the sound lab space to display our game, because the sound lab is a symmetrical space, and we can use a large monitor to connect to the host computer to display the game screen. But because we don’t need to use the whole sound lab space to display our games, we plan to rent a pair of stereos from the school and place them at the two ends of the monitors to play relaxing music to bring out the atmosphere of the whole venue. The sofas in the room will be arranged in two rows for gamers to take their seats. One player at a time. Black Flag and C Stand were rented from the school to build a roof to mimic the feeling of a hamster’s burrow. At the end, place clean blankets between the two rows of sofas to mimic the softness of a hamster’s bedroom floor. Below is a diagram of the layout of the design.

2. Game poster and logo design
I designed posters to promote the game and to make people remember it. The overall colour of the poster is the hamster’s colour, yellow. It contains a brief description of the game’s purpose and zooms in on the main key words so that people can get a direct idea of what the game is about. The logo was also designed to be memorable.
Final version of the poster

First draft of logo

Final version of logo
3. Game content concretisation
We endeavoured to complete a complete gameplay process, which would include the construction of four different themed rooms and the recording and processing of selected sounds for each of the four rooms, as well as the sound design for the correct composition of the results. Give the player a complete game experience flow.

