According to the style of the game we set up, the sound made by the footsteps when the player controls the movement of the hamster should also be the sound made by the paws of the real animal, but in reality, due to the small size of the hamster, it is difficult for us to substantively hear the sound of the hamster’s travelling in general, and we can refer to the sound part of it based on the game in which the main character is also a hamster. Because of the length of the problem, I have made some editing, please ignore the music and system beeps in it, focus on the sound of the hamster walking in it.
In our own game, we will design the hamster’s travelling sound to be a combination of the animal’s paws touching the ground and cartoon sound effects.
Hamster Playground clip:https://drive.google.com/file/d/1RMio_Wcx3PT-uA7R66BcaahVX2cokrKV/view?usp=sharing
Original video:
https://www.youtube.com/watch?v=8Db28qe1IN8
When Stopping:
During play, the player may put the protagonist into a kind of standby state by thinking about how to solve puzzles or suddenly stop controlling the protagonist for something else, at which time the protagonist hamster can shift to a stopped state, followed by a dozing sound.

