Any views expressed within media held on this service are those of the contributors, should not be taken as approved or endorsed by the University, and do not necessarily reflect the views of the University in respect of any particular issue.

Idea of Non-Euclidean

Non-Euclidean Nature

Introduction of non-Euclidean engine:

https://www.youtube.com/watch?v=kEB11PQ9Eo8&list=PL_DWBKIpeitRfUUC0DgFPOG26Oui7yqyj&index=11

Examples:  Rouge Noir   https://www.youtube.com/watch?v=ag3vS3Lc8Ds&list=PL_DWBKIpeitRfUUC0DgFPOG26Oui7yqyj&index=10

The game can utilize the principle of non-Euclidean to design the environment and puzzles. It can combine several different spaces, and the player needs to find a way into the next space based on the clues gathered. The clue items can be physical objects.

For example, by exploring the environment, the player is given a key. But the size of the key does not match the lock. The player needs to adjust the angle of view to enlarge the size of the key to unlock the door.

 

 

Game Research and Thought

Game research

Perception

This game is in the horror-adventure genre and features a blind protagonist who takes on its role to uncover the secrets hidden in an abandoned house.

The game features a visual effect of sound as the world is seen through echoes. Each time the player solves a puzzle, the environment of the scene in which they are located changes.

This is a VR game is narrative driven and features the same exploration of the surroundings through echolocation. Here the player can use props, such as the game’s walking stick, to emit sound waves, which allow them to temporarily see the outlines of objects.

Some ideas for the project

Audio-based navigation

Players will use sound cues, such as footsteps, echoes, and audio landmarks, to navigate through the world. The sound will be placed in specific locations to guide players and help them avoid obstacles.

For example, players may hear their footsteps getting louder as they approach a wall, indicating they should turn in a different direction. The sound of a door creaking may indicate that a player has found an entrance to a new area. 

Sound-based puzzles

These puzzles will require players to listen closely for clues and solve challenges using sound. For example, players may have to listen to a series of beeps to identify the correct sequence to open a door, or they may have to listen to echoes to locate a hidden object.

css.php

Report this page

To report inappropriate content on this page, please use the form below. Upon receiving your report, we will be in touch as per the Take Down Policy of the service.

Please note that personal data collected through this form is used and stored for the purposes of processing this report and communication with you.

If you are unable to report a concern about content via this form please contact the Service Owner.

Please enter an email address you wish to be contacted on. Please describe the unacceptable content in sufficient detail to allow us to locate it, and why you consider it to be unacceptable.
By submitting this report, you accept that it is accurate and that fraudulent or nuisance complaints may result in action by the University.

  Cancel