Narrative
The main theme of this game is about memory and emotion of a person, and the content and style of each room will be designed according to the emotions of the main character at that particular stage.
According to the theory on psychological development of human beings (Erik H Erikson), the development of human psychology can be divided into eight stages. There are more details follow this link. Each room of this game can be associated with a specific stage and the objects in the room are designed according to what the main character is likely to experience during this stage. For example, the room that represent the stage of infancy will contain items related to the mother, mildness and other things that connect with trust/hope.
- Infancy, Trust vs. Mistrust
- Toddlerhood, Autonomy vs. Shame/Doubt
- Early Childhood, Initiative vs. Guilt
- Late Childhood, Industry vs. Inferiority
- Adolescence, Identity vs. Role Confusion
- Early Adulthood, Intimacy vs. Isolation
- Middle Adulthood, Generativity vs. Stagnation
- Late Adulthood, Ego Integrity vs. Despair
Idea of Gameplay
Each room has an incomplete phenakistoscope as the key item.
The player needs to explore the room and collect pieces to repair the phenakistoscope, which contains elements reveal the life stage that the room represents. When the player collects all the pieces, the phenakistoscope will begin to rotate and show the animation that reveal the experience of the character.