Room1: Humanity- complex emotions
Tone: Dark
Object: masks on the black wall
Sound effects: scream, cry, happy laugh, horrible laugh, yell
Mechanism:
The walls are covered with masks of different colours/patterns/facial expressions. The number of masks should be even numbered. Every mask can make different sounds when they are clicked. The masks will be lit when the player continuously clicks two same masks. And the door will open when the player lights all masks on the wall.
Room2: Leisure time at home
Tone: Warm
Objects: Fireplace, sofa, CD player, a sleeping dog, books, plants, a clock and any other things in the living room
Sounds: Jazz music, fire, page turning
Mechanism:
When the player initially enters the room, there is no sound in the room. The objects will make sounds only when the player clicks them. It can let the player find their own relevant memories in the process.
Room3: A fantasy dream
Imagine that we are travelling in the sky. The stars, clouds and moon are around us. Experience the feeling of freedom and illusion. It is quiet and peaceful.
Objects: clouds, moon, stars, balloons/hot air balloons, bed
Sounds: pure and ethereal low-frequency sounds, space sounds
Mechanism: Let players enjoy the room’s sounds and the feeling of freedom.