Room of Anxiety
Mechanism: When player move towards the teleport, they will get teleported to a farther place, if they turn their back towards the door then go back into it, player will get teleported to a closer position to the objective.
Use in-room Non-Euclidean teleport, when player move towards the goal, you get farther and farther away from it, but if you go farther from the objective, you will actually get closer to it.
Theme slogan “Sometimes stay back will push you forward”
Room of Infinity
Use a lot of mirrors to create the feeling of infinite space room, while place the physical mirrors as small maze to let the player use sound radar for navigation.
Room of Asleep
Play human breathing BGM and use moving render target to change the size of the room visually, thus to simulate the in-and-out-breathing of asleep human.