Introduction
“The Rubik’s Cube of Memories” is a game project aiming at exploring the interesting features of Non-Euclidean space and the physical nature of sound. It is designed to be an spiritual journey in a maze of memories where the player wanders across 27 rooms of memories set up spatially as a Rubik’s cube.
Unlike Rubik’s cube in real world, each of whose cube is only connected to a specific set of other cubes, our maze is placed in a non-Euclidean space and the connection of each cube becomes uncertain. Heading through the left door from one cube room, you might find out yourself end up in a room which is located at the lower right side of the original room mysteriously.
To anchor yourself in the dizzying Non-Euclidean space, the physical nature of sound will be your humble and reliable assistant. The sound waves bounce back when they hit physical obstacles thus help you distinguish real and false entrances. The directional hint of sound source makes it possible for you to listen for a clue of revealing spatial position relations between rooms.
The essential difference between each individual lies in their unique experience and memory. Explore the memory room that belongs to you alone, and find the anchor of a peaceful mind from the chaotic spiritual world.
Project Handbook
The project handbook explains the inspiration, game setting, mechanism, gameplay and work allocation of the project visually to give a more clear illustration of the project’s aims.
You can find the handbook from here: Project handbook
Project outline from here: The Rubik’s Cube of Memories Outline
Narrative Design
All the memory rooms together tell a whole unique story about the spiritual world, see the details in below posts:
Game Narrative and Inspirations
Technical Demo
We’ve implemented quick demos for the core mechanism of our game, you can check the videos from below links:
Non-Euclidean Space View Render and Teleport Demo
Visual Guidance Demo For Sound Source Direction Detection
Room Theme Design
27 rooms of memories provide plenty of space for creativity, some of the room theme designs are as below:
Sound Design and Spatial Audio System
Sound plays a vital part in our game not only as core game mechanism, but also serves the need of emotion building for our memory rooms. You can find sound design demos and research from below links:
Ideas and Plans for Sound Design (SFX)
Methods for implementing spatial audio
The Physical Room Environment
We’ve thought of more ways to make the experience more immersive for the player if time and resources allows.
Ideas on Staging the Physical Room
UI Design Prototype
Original UI prototype for the game can be found here:
User Interface ( UI ) of the game “THE RUBIX CUBE OF MEMORIES”