Ruxin and I have been discussing the possible story and narrative concept for our game. The game takes place in a non euclidean space that is designed as a maze where players must use sound to find their way through and collect clues. Each room the player enters represents some kind of memory or emotion of the playable character.
The story could go that the character in the game has fallen asleep, and as the character we enter the dreams and explore the character’s mind in this altered, dream-like kind of reality that’s in the form of this non euclidean Rubik’s cube maze. In the maze, players discover the character’s memories, and emotions that are represented in a surreal way in each room the player enters. By exploring each space, the players learn about the character’s experiences, growth, and feelings at various stages of life. During gameplay, the player uncovers more pieces of the maze, and more details about the character they are playing, with each room providing various context clues about the maze and character they’re playing.
We are inspired by the game Monument Valley, a surreal puzzle adventure game where the player guides the character through a series of optical illusions and mazes. This game has a dream-like surreal fantasy atmosphere and design with small narrative that appears once you successfully complete each level where the players get to know more about the character Ida at each stage.
Moncage is another game that we have been inspired by, especially since this is a puzzle game that takes place inside of a cube with each side of the cube showing a different scene and it’s own unique world. In this game players are also put into this world where they have to solve puzzles that are full of illusions and clues. This game also has a dream like quality to it, and a small narrative that helps keep the player interested and engaged.
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