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Game Flow, Narrative Script and Level Diagram

Level Diagram Final Version

I drew up floor plans of all the rooms (levels), using different shapes and colours to represent the information within the game’s level map for subsequent development

 

Mind Map Final Version

After I further sorted out the mind map, I got the final project game planning document, which contains the core gameplay of the game, different game mechanisms for each room, narrative script, and the entire game process.

Echoes of Memory – Mind Map

4.1 Update Version

I’ve been working on the narrative part of the game with my group members (Ruxin and Zhaoyi) and so far we’ve completed most of the narrative structure and the whole story flow, we’ll refine the details further if we have time.

 

3.30 Update Version

According to the new gameplay mechanism, the game mechanism in some scenes has been modified, and the ending screen in some scenes has been added to make the whole story provide a stronger sense of substitution.

Game flow

3.27 Update Version

Based on our meeting and discussion today, I have summarised and collated the completed room environments and gameplay for subsequent development and documentation.

Game flow1

3.23 First Version

I’ve briefly listed the narrative parts we discussed at Monday’s meeting and the flow of the game about my own room, while for the other rooms I’ll refer to everyone’s blogs to populate the document if I have time later.

Game flow

I have also provided the original brain map file from xMind if anyone would like to edit the contents of the room themselves.

https://drive.google.com/file/d/14jUNTHpsTBNFtiRWmffXV-ZjafzWViah/view?

Reference

https://dream.ai/

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