Any views expressed within media held on this service are those of the contributors, should not be taken as approved or endorsed by the University, and do not necessarily reflect the views of the University in respect of any particular issue.

Late Adulthood-Room Design

Late Adulthood

The key words of this life stage are ego integrity and despair. In this room, the character will review the whole lifetime’s achievements and unforgettable experience of regret.

Visual design and game play

There are seven towers and many rocks in this room, which are floating in the air. Each tower represents a specific stage of the character’s life and has special decoration. The main game mechanics of this room is jumping.  Players need to jump between rocks to reach the next tower through the cliff. Players identify the life stages symbolized by each tower and place the previously collected item in the corresponding tower. When all items are properly placed, the portal to the final room will open.

References

Leave a Reply

css.php

Report this page

To report inappropriate content on this page, please use the form below. Upon receiving your report, we will be in touch as per the Take Down Policy of the service.

Please note that personal data collected through this form is used and stored for the purposes of processing this report and communication with you.

If you are unable to report a concern about content via this form please contact the Service Owner.

Please enter an email address you wish to be contacted on. Please describe the unacceptable content in sufficient detail to allow us to locate it, and why you consider it to be unacceptable.
By submitting this report, you accept that it is accurate and that fraudulent or nuisance complaints may result in action by the University.

  Cancel