The background design of this room is set in the mid-adulthood, and the main workplace is a narrow office. During work, he received an email with an attached Alzheimer’s examination form. This room is the final stage of the plot and a key room that highlights the theme.
Room Design
The design of this room retains a portion of the original theme, which was based on the “blind theme” (now the game is based on Alzheimer’s disease).
Game Play Design–Sonic Radar System
I have designed this room to be completely dark, and when players scan the room (using a soundwave and echo effect), the items in the room are briefly displayed in wireframe form. Players need to constantly scan the room to figure out their position and the layout of the room.
reference effect-
final effect-
Thanks to Roger for his help in implementing this effect!
It would be helpful to have some notes accompanying the images – why is it all dark? Is that part of the design? Do you have a top down map so we can see how the space is laid out?