Visual design
This room relates to the early adulthood stage of people. The keywords of this stage are love, isolation and relationship. Based on these words, this room attempts to display the emotion and atmosphere of loneliness and longing for love. I want to use lighting to create a contrast atmosphere. The overall tone of this space is warm, but the house in the center of the space uses cool colors to create a lonely atmosphere. The trees outside the house are designed to show the vitality and warmth brought by establishing close relationships. The house presents three different scenes as the players explore, which show the loneliness and psychological contradictions of people at this stage.
Map

Basic Models




Rendering examples (without textures)




Key item-Finger ring

Visual References



Gameplay

The whole environment is divided into six different parts by lakes and river. There are five portals for each area. The players need to explore each area and walk through the portal to enter the next area. They will enter the house and collect the finger ring. The portal to the next room will then open.

