Any views expressed within media held on this service are those of the contributors, should not be taken as approved or endorsed by the University, and do not necessarily reflect the views of the University in respect of any particular issue.

Ideas on Immersion

These notes are based on the group meeting on 03/06

How are we presenting our game?

We are playing with the idea that there are multiple people on a journey of discovering their lost memories at the same time.

Our game can become a kind of art installation, where the waiting room, and the room that people are playing can become part of the game experience to make it more immersive for the players.

We would like to have people experience the game in two different ways, where one group of people are participating in the experience as the player in the game, and another group of people are participating as a spectator.

We have also decided to have 4 people playing the game at the same time, in their own space in a cubical or some other such thing but the key is the players are in their own enclosed space.

How are we making this immersive?

We would like to include a projection of visuals in the room, along with sounds that can correspond with them on a speaker. Some ambient music would also be a great addition to have.

We can either project the the gameplay from one person into the room where other people can watch as spectators, or it can be a warped version of the game to project a different perspective of the game for a bit of a interesting twist.

The goal is to help the physical setting of the game become part of the play experience to make it more immersive. So, there can be one speaker and a projection with visuals that can match the color aesthetics of each room the player enters in, with the sounds and music in the background that’s heard in the room that matches the gameplay of the player.

In the enclosed space the players are in, we can also put LED lights in each space that would light up with same colors seen in the room that player enters in the game. We can also include some floor cams that would do the same thing.

Some things to consider…

  • How can we make sure the audio matches the projection?
  • How can we make the experience more convincing for the players but also the spectators?
  • Should we have people watch the gameplay play while in the waiting room, or should we just have a projection showing some game controls and hints? Or will there be some abstract visuals with fun textures and colors with some sound and music that could build anticipation as well as interest?
  • How are the spectators viewing the game? Are they peering over the players shoulders or are they walking around the room and experiencing the game as a kind of art installation with warped images of the game or just fun seeing visuals and textures?

What do we need to make this all happen?

We need to take the time to find the best room to do this in. The Atrium is the best contender at the moment, where it has the most space that we could easily manipulate for our needs.

We thought about Room 101, but to make the game more immersive it would be a bit tricker to try and figure out how to use the room to our advantage.

So far we need: One speaker, a projector, 4 really good laptops, and 4 really good headphones.

Leave a Reply

css.php

Report this page

To report inappropriate content on this page, please use the form below. Upon receiving your report, we will be in touch as per the Take Down Policy of the service.

Please note that personal data collected through this form is used and stored for the purposes of processing this report and communication with you.

If you are unable to report a concern about content via this form please contact the Service Owner.

Please enter an email address you wish to be contacted on. Please describe the unacceptable content in sufficient detail to allow us to locate it, and why you consider it to be unacceptable.
By submitting this report, you accept that it is accurate and that fraudulent or nuisance complaints may result in action by the University.

  Cancel