3.28 working on adolescence room models
Adolescence Room Concept (Improved Version)
Due to the model collision problem after the room model provided by the original team members was imported into UE, the player could not enter the room. After the team meeting, I further refined the original concept of the room, recreating the model of the room to represent the life stages of adolescence.
Firstly, the room adopts a wave-effect back room style to reflect the instability and insecurity of this period. In my opinion, adolescence is a crossroads in life, with multiple choices and a sense of confusion. Now let’s talk about the game design of the room. When the player enters the room, it is pitch black and they need to use the sound exploration function to search for three hidden items in the room. These three items correspond to three different life paths: sports, art, and science. Once the player selects any of them, they can unlock the corresponding memory photos. This also indicates that although there is instability at this stage, there are still multiple possibilities to explore. After unlocking, the entire room will become bright, which also represents that once you find your direction in life at this stage, you will be wholeheartedly devoted to it.
For gameplay design purposes, I added models to the other rooms to make them more relevant to the game.
Adolescence Room Iteration
3.20 Update – Import into UE 5 and conceptualise and implement the
Gameplay
//Mind map TBC
Schematic diagram of the scene
Room Concept
This room is a Late Childhood stage, which means goodbye to childhood, so the first thing I associate with is school/classroom/classroom. But the room also contains deeper memories of grief, as the player explores the items in the room, linking seemingly unrelated items into a complete story through the questions on the board, in order to get to the hidden pieces of memory in the room.
Gameplay. The chalkboard will act as the main interactive object in the room, giving the player different tasks by switching between different texts. The player will need to explore/search the room for what they think is the correct answer and place it on the podium, if the answer is correct it will unlock the memory associated with the item and finally by stringing all the memories together the player will be able to find the final memory fragment.
Basic classroom without texture
Basic classroom with texture
Late Childhood Room Iteration
Reference
Texture Ref:
https://polyhaven.com/a/laminate_floor_03
https://polyhaven.com/a/concrete_wall_003
https://polyhaven.com/a/wood_table_worn
https://ambientcg.com/view?id=Paper003
https://polyhaven.com/a/plywood
https://ambientcg.com/view?id=Metal038
https://ambientcg.com/view?id=Wood068
https://ambientcg.com/view?id=Fabric008
https://polyhaven.com/a/denmin_fabric_02
https://ambientcg.com/view?id=Metal043A
https://www.solarsystemscope.com/textures/
https://ambientcg.com/view?id=Plastic006
https://ambientcg.com/view?id=Plastic008
https://ambientcg.com/view?id=Metal008
https://www.freepik.com/free-photo/solid-painted-concrete-wall-textured-backdrop_16245979.htm#query=chalkboard%20texture&position=14&from_view=keyword&track=ais
https://commons.wikimedia.org/wiki/File:Write_Your_Story_Blank_Lined_Notebook_Paper_Creative_Commons_(4812267249).jpg
https://commons.wikimedia.org/wiki/File:EliseuVisconti-CD006-P%C3%A1gina59.jpg
https://ambientcg.com/view?id=OfficeCeiling002
https://ambientcg.com/view?id=WoodFloor039
https://ambientcg.com/view?id=Plaster001
https://ambientcg.com/view?id=Tiles002
https://minecraft.novaskin.me/skin/5693463031/backroom-texture
Tutorial Ref:
https://www.youtube.com/watch?v=2Ll-QMGPTyg&t=5s
https://www.youtube.com/watch?v=y8pbdYnFEvk
https://www.youtube.com/watch?v=vlhUgRxwg0I&t=1873s
https://www.youtube.com/watch?v=SrhS0075Qls&t=276s
https://www.youtube.com/watch?v=k6oKBVRaLLo
https://www.youtube.com/watch?v=NJ3MUQYR7ok