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Late Childhood (Adolescence) Room Improvement

3.28 working on adolescence room models

Adolescence Room Concept (Improved Version)

Due to the model collision problem after the room model provided by the original team members was imported into UE, the player could not enter the room. After the team meeting, I further refined the original concept of the room, recreating the model of the room to represent the life stages of adolescence.

Firstly, the room adopts a wave-effect back room style to reflect the instability and insecurity of this period. In my opinion, adolescence is a crossroads in life, with multiple choices and a sense of confusion. Now let’s talk about the game design of the room. When the player enters the room, it is pitch black and they need to use the sound exploration function to search for three hidden items in the room. These three items correspond to three different life paths: sports, art, and science. Once the player selects any of them, they can unlock the corresponding memory photos. This also indicates that although there is instability at this stage, there are still multiple possibilities to explore. After unlocking, the entire room will become bright, which also represents that once you find your direction in life at this stage, you will be wholeheartedly devoted to it.

For gameplay design purposes, I added models to the other rooms to make them more relevant to the game.

Adolescence Room Iteration

3.20 Update – Import into UE 5 and conceptualise and implement the

Gameplay

//Mind map TBC

Schematic diagram of the scene

Room Concept

This room is a Late Childhood stage, which means goodbye to childhood, so the first thing I associate with is school/classroom/classroom. But the room also contains deeper memories of grief, as the player explores the items in the room, linking seemingly unrelated items into a complete story through the questions on the board, in order to get to the hidden pieces of memory in the room.

Gameplay. The chalkboard will act as the main interactive object in the room, giving the player different tasks by switching between different texts. The player will need to explore/search the room for what they think is the correct answer and place it on the podium, if the answer is correct it will unlock the memory associated with the item and finally by stringing all the memories together the player will be able to find the final memory fragment.

Basic classroom without texture

Basic classroom with texture

Late Childhood Room Iteration

Reference

Texture Ref:

https://polyhaven.com/a/laminate_floor_03

https://polyhaven.com/a/concrete_wall_003

https://polyhaven.com/a/wood_table_worn

https://ambientcg.com/view?id=Paper003

https://polyhaven.com/a/plywood

https://ambientcg.com/view?id=Metal038

https://ambientcg.com/view?id=Wood068

https://ambientcg.com/view?id=Fabric008

https://polyhaven.com/a/denmin_fabric_02

https://ambientcg.com/view?id=Metal043A

https://www.solarsystemscope.com/textures/

https://ambientcg.com/view?id=Plastic006

https://ambientcg.com/view?id=Plastic008

https://ambientcg.com/view?id=Metal008

https://www.freepik.com/free-photo/solid-painted-concrete-wall-textured-backdrop_16245979.htm#query=chalkboard%20texture&position=14&from_view=keyword&track=ais

https://commons.wikimedia.org/wiki/File:Write_Your_Story_Blank_Lined_Notebook_Paper_Creative_Commons_(4812267249).jpg

https://commons.wikimedia.org/wiki/File:EliseuVisconti-CD006-P%C3%A1gina59.jpg

https://ambientcg.com/view?id=OfficeCeiling002

https://ambientcg.com/view?id=WoodFloor039

https://ambientcg.com/view?id=Plaster001

https://ambientcg.com/view?id=Tiles002

https://minecraft.novaskin.me/skin/5693463031/backroom-texture

Tutorial Ref:

https://www.youtube.com/watch?v=2Ll-QMGPTyg&t=5s

https://www.youtube.com/watch?v=y8pbdYnFEvk

https://www.youtube.com/watch?v=vlhUgRxwg0I&t=1873s

https://www.youtube.com/watch?v=SrhS0075Qls&t=276s

https://www.youtube.com/watch?v=k6oKBVRaLLo

https://www.youtube.com/watch?v=NJ3MUQYR7ok

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