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Ideas for Musical Soundtrack

Music is an essential part of our game in helping to communicate the unique emotions and atmosphere of each room design to the player. With the layout of twenty seven different rooms in our Rubix Cube of Memories, there is an opportunity to explore a range of different music styles and aesthetics.  I have composed some musical tracks, using Logic Pro X, as examples which demonstrate the variety of different emotions and styles that we can include:

The first example is titled Mysteries seeks emulate mystery and intrigue whilst also building to a dramatic climax that keeps the player engrossed in the game. 

The second example is titled Mines that seeks to the Nightmare theme of the visual designs with ghostly sounding atmospheric pads.  

The third example is titled Memories and reflects on the immersive Inner World visual design that is a more calming and immersive piece. 

Whilst I have used numerous different synth sounds as the instruments in the pieces, there is also an opportunity to record live instruments that can further push the music to new levels of dramatic nuance. Further styles and genres can also be explored to fit the different art designs and emotive intentions of each room. 

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