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Room Environment

As for the room environment, we have discussed some potential things we could create to make this experience more immersive. There’s already a spatial audio experience that would be happening inside of the room that guides the gameplay for the player, but as for the physical room itself we may have a few options if we wanted to increase the immersiveness of the experience.

One option is to use a projection to display certain textures, animations or images in the room that would correspond to what the player would be doing in the game but this is dependent on what time allows.

We could do a simple projection that would be controlled on an iPad or computer that we would manually change as we observe the player so the physical room would change as the digital world changes in the game. This is to have a kind of play on the parallel worlds between the physical and the digital since the directional sound happens outside the digital game environment.

In addition, there’s also a possibility for a more complex projection, where whatever texture, animation or image we choose to display would match the size of the wall or door we are choosing to project onto. This option requires a few members of the team to learn projection mapping, so it increases the challenges quite a bit in addition to requiring more time.

At the very least, we could create a low tech version of the experience, by changing the lights directly ourselves and switching between colors at various times to manipulate the atmosphere of the experience.  Simply booking a room with dimmer light switches is also a strong possibility, and doesn’t require much of a challenge for any one of us, though it could lessen the immersive quality of the experience.

These are all options that we can decide upon, but we will  continue to focus the bulk of our time on designing and programming our game since it is quite complex.

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